Manual Spell of Fate (Dance of Gods #3)

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Her spells all had a similar appearance, beginning as streaks of moonbeams and only revealing their true effect when they struck. She radiated protection from evil to a distance of a yards 90 meters , and no good summoned creature within this range could be dispelled or banished. Meanwhile, a holy word from her automatically banished evil extraplanar beings. She could not be damaged by electricity and light spells, and could not be affected by illusion , enchantment , or charm and charm sphere spells.

No lycanthrope could attack her. She could not be detected or revealed by divination magic unless she willed it. She typically manifested as trails of dancing motes of light, similar to will-o'-wisps , commonly called "moondust" or "moon motes", which could shed moonlight where there should be none.

Odin - 18 Spell Songs - 3 6 9 - Norse Mythology

She could also instantly create any magical item that could heal, influence shapechangers, or bestow spells of the Moon domain. She was believed to control the ebb and flow of the tides and to comfort those in need during the night. Her moon shined a light in the darkness, holding evil at bay. She had infused her spirit with the moon, and there eternally watched over the world.

In the time of Netheril, and later in the Shining Lands under the guise of Lucha, she was believed to guide herders to good pastures, to aid ships lost on the sea and travelers lost in the wilds, to deliver love to those who sought it and bless marriages, to guarantee the safety of births, and to watch over relationships and connections between people. Furthermore, she could guide those who meditated under moonlight, even if they did not pray to her. Argentil, standing on an island in the middle of the sea of the Gates of the Moon.

Many legends were told about her, the central one being her conflict with her sister Shar at the beginning of all things. According to one of the most ancient myths of the creation of the world and the heavens, after the universe and its crystal sphere were created by Lord Ao , there was naught but the primordial essence, the protoplasmic raw stuff of existence.

Described as chaos and timeless nothingness, the sphere was filled with no more than dim misty shadows, neither light nor dark, for such things had not yet separated. All that moved here were the shadevari , the thirteen lords of shadow, whose origin, whether from elsewhere or from the shadow itself, is unknown. The goddesses were beautiful, identical but polar opposites, silver-haired and raven-haired, one representing the light, the other the dark in the manner of yin and yang. They complemented each other [6] [30] [29] [28] and brought order out of the chaos.

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Together, they created from the cosmic ether Abeir-Toril and the other heavenly bodies and infused these worlds with life. In the process, they formed the goddess Chauntea at that time, the embodiment of all matter in Realmspace, later only of the world of Abeir-Toril , whom they worked with to bless the worlds with life. However, there was no fire or heat on any of these bodies. Desiring to nurture life on the worlds that formed her body and limbs, Chauntea asked the Two-Faced Goddess for warmth.

The two goddesses then fought over the fate of their creations. From the residues of these struggles emerged the original deities of magic, war, disease, murder, death, and others. She ignited a heavenly body—the Sun —in order to give warmth to Chauntea. This magical energy combined to form the goddess Mystryl , the original goddess of magic. Mystryl balanced the conflict and mediated an uneasy truce. Meanwhile, Shar, who'd retained much of her might, once again grew strong, and was aided by the shadevari.

Consumed with bitterness and loneliness, she vowed revenge and lurked in the darkness until her time to strike. The war between the sisters would go on forever more, with battles both large and small, obvious and subtle, but life struggled and flourished on the worlds, watched over by Chauntea. Other gods were born from the conflict or were summoned from other universes to aid the native gods in their struggles against the primordials and their servants.

This conflict was later known as the Dawn War. The city of Opus was believed to have escaped the destruction visited upon the other Netherese enclaves. During the divine conflict known as the Dawn Cataclysm , Tyche, the goddess of luck, was covertly corrupted by Moander, the god of decay, whilst on her travels.

Hearing God Through Your Dreams

However, Tyche instead split down the middle, producing first Tymora , the goddess of good luck, and then Beshaba , goddess of bad luck. In her weeping, she shed one crystalline tear, which fell to ground as a meteor in the land of Thar. Impulsive and bored of a life of ease, she "borrowed" a wand of power from "her father" and used it to fly away in a bubble of force, so that she might experience life in other realms.

In time, she encountered a mysterious and attractive warrior, Imgig Zu , a lord of his people, and was smitten. He persuaded her to use the wand to transport him and his followers to Toril, but once they landed, they revealed themselves as hideous shapechanging monsters bent on conquest and ruin. Imgig Zu seized the wand of power and intended to kill the deceived goddess. This was a fact she kept hidden from the young wizard.

The story had a few alternate endings. Still others told that the young mage loved her, but she rejected his advances because she was no longer young or beautiful. He survived, but continually tried and failed to rescue Vajra. She foretold certain signs and sent him into the midst of a vicious battle between the old Catlord and the god Malar , the Beastlord, to rescue the kittenlord from Duum's grasp. Conner claimed to be on a mission from a god to protect the child and the Catlord allowed him to carry the child away, and Conner was guided by the foretold signs.


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Thus Conner became the guardian of the cat lord's heir. Among other threats, they dealt with a resurgent Imgig Zu and returned the kittenlord to the Catlord. In the Year of Shadows, DR , the Time of Troubles came, magic went awry, and the gods were forced to walk the Realms in mortal form. Luna was shaken by the news and was shocked to discover she could no longer access her divine powers. More By and About This Author.

Not that I always believed in dreams. I didn’t.

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